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уторак, 11. јун 2013.

Ashe


                                                           Ashe







So here is a build for Ashe, my first char by the way


One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of ''The Frost Archer'' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the ''late'' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is.

Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.

''It's a good idea to spread out. Ashe can hit five birds with one arrow.''
-- Tryndamere


Abilities

Frost Shot - While active, each of Ashe's basic attacks slow her targets. This drains Mana with each attack.
Toggle: Basic attacks slow enemies by 15/20/25/30/35% for 2 seconds.
Cost
                  8 Mana per Attack
Range
0
very usefull ability when you are chasing or runing away from enemy  max it up third inb order

Volley - Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashe's current level of Frost Shot.
Fires arrows in a cone, dealing 40/50/60/70/80 (+1.0) physical damage. Volley applies Frost Shot's slow effect.
Cost
60 Mana
Range
600
One of the most usefull abilities, always lvl it up first, max it up as soon as possible

Hawkshot - Each time Ashe kills a unit, she gains some extra gold. Ashe can activate to send her Hawk Spirit on a scouting mission.
Passive: Gains 1/2/3/4/5 extra gold whenever Ashe kills an enemy.

Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.

Total Gold Retrieved: 1.0/2.0/3.0/4.0/5.0 gold.
Cost
No Cost
Range
2500/3250/4000/4750/5500


Use it as 2nd spell , its usefull because of its passive, which gives you gold and it reveals a sertan area of the map, so if someone tris to micro you by entering the grass you just throw hawkshot and he will be revealed, doesnot work on invisible units, i try to max it up second but i see many players who like to max up Frost shot 



Enchanted Crystal Arrow - Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250/425/600 (+1) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.
Cost
150 Mana
Range
20000

One of thew best inititate in game, Always use it to initiate a teamfight , or in lane, it stuns the oponent and it slows all in a small range around the champ u have ultied

Focus - While out of combat, Ashe's Critical Strike chance increases every 3 seconds for her next attack.




Its her passive, one of the reasons she is one of the most dangerous adc in early game, if u have full ad runes you can damage the oponent up to 200 dmg with your first shot and if you have a volley you can easily get up to 350 damage in 2 seconds



Doran's Blade
+80 Health
+10 Attack Damage


Passive: Basic attacks restore 5 Health on hit.







Boots of Speed
UNIQUE Passive - Enhanced Movement: +25 Movement Speed










Vampiric Scepter
+10 Attack Damage
+10% Life Steal










Berserker's Greaves
+20% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed








B. F. Sword
+45 Attack Damage











The Bloodthirster
+70 Attack Damage
+12% Life Steal


Passive: Grants +1 Attack Damage and +0.2% Life Steal per stack (max +30 Attack Damage and +6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.






Zeal
+18% Attack Speed
+10% Critical Strike Chance
+5% Movement Speed









Phantom Dancer
+50% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed


UNIQUE Passive: Champion can move through units.







Cloak of Agility
+15% Critical Strike Chance










Pickaxe
+25 Attack Damage









Infinity Edge
+70 Attack Damage
+25% Critical Strike Chance


UNIQUE Passive: Critical strikes deal 250% damage instead of 200%.







Bilgewater Cutlass
+25 Attack Damage
+12% Life Steal


UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).





Blade of the Ruined King
+25 Attack Damage
+40% Attack Speed
+15% Life Steal


UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit.
UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds 

                                                       (60 second cooldown).


Frozen Mallet
+700 Health
+30 Attack Damage


UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).

(Unique Passives with the same name don't stack.)



As you can see these are mostly damage items, only one is defensive , and these items are mostly crittical hit based, because of her passive Focus - While out of combat, Ashe's Critical Strike chance increases every 3 seconds for her next attack.So if you have more crit it is more likely you will deal more damage, and therefore u will heal more if u are being hit by someone, ofc i recomend some more of defensive items if needed, but remember she is ADC and Ashe needs to deal more damage then others




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