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недеља, 23. јун 2013.

среда, 19. јун 2013.

уторак, 18. јун 2013.

Aram Brand




Had some fun with Brand on ARAM


http://www.youtube.com/TheGambinjo

ARAM






Had some fun in ARAM with Ahri , had full ap runes and used these items

Chalice of Harmony

+25 Magic Resist
+7 Mana Regen per 5 seconds


UNIQUE Passive - Mana Font: Increases Mana Regen by 1% per 1% of missing Mana.



Athene's Unholy Grail
+60 Ability Power
+40 Magic Resist
+15 Mana Regen per 5 seconds
+20% Cooldown Reduction


UNIQUE Passive: Restores 12% of maximum Mana on kill or assist.
UNIQUE Passive - Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana.

(Unique Passives with the same name do not stack.)


Will of the Ancients

+50 Ability Power

UNIQUE Aura: Grants nearby allied champions +30 Ability Power and +20% Spell Vamp.

(Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)




Sorcerer's Shoes
+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed

(Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)



Rabadon's Deathcap
+120 Ability Power 

UNIQUE Passive: Increases Ability Power by 30%.






Deathfire Grasp
+120 Ability Power
+10% Cooldown Reduction


UNIQUE Active: Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (60 second cooldown).




Rylai's Crystal Scepter
+500 Health
+80 Ability Power


UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells)





Hope it is usefull to you , gl&hf!


http://www.youtube.com/TheGambinjo

понедељак, 17. јун 2013.

Corki

When Heimerdinger and his yordle colleagues migrated to Piltover, they embraced science as a way of life, and they immediately made several groundbreaking contributions to the techmaturgical community. What yordles lack in stature, they make up for with industriousness. Corki, the Daring Bombardier, gained his title by test-piloting one of these contributions - the original design for the Reconnaissance Operations Front-Line Copter, an aerial assault vehicle which has become the backbone of the Bandle City Expeditionary Force (BCEF). Together with his squadron - the Screaming Yipsnakes - Corki soars over Valoran, surveying the landscape and conducting aerial acrobatics for the benefit of onlookers below.

Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness. Before the League, he served several tours of duty, often volunteering for missions that would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones. He thrived on danger, and enjoyed nothing more than a good dogfight in the morning. More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality. When open hostilities ceased as part of the agreement surrounding the formation of the League, Corki was forced into a retirement, which he felt ''cut the engines and clipped the wings''. He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him. When Heimerdinger joined the League of Legends, it was no surprise to see Corki follow soon after, eager to test his mettle against the best the world has to offer.

He is Corki - death from above!

Phosphorus Bomb - Corki fires a flash bomb at a target location. This attack reveals non-stealthed units around the blast and champions for 6 seconds.
Deals 80/130/180/230/280 (+0.5) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
Cost
80/90/100/110/120 Mana
Range
600
Great abillity for revealing area, such as grass etc, lvl it up on lvl 4 and max it last


Valkyrie - Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
Corki surges to target location, dealing 60/90/120/150/180 (+0.4) magic damage per second to enemies in the fire left along his path.
Cost
100 Mana
Range
800


Great escape ability , you can use it for escaping from ganks, or if you need to back up a little , you can jump over any wall in game so ti is great, if a gankers try to follow you, you leave a flaming trail behind and he gets dmg just walking over it ! so lvl it up on lvl 2 and max it 2nd

Gatling Gun - Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20/32/44/56/68 (+0.4) physical damage and reducing 2/4/6/8/10 armor per second. The armor reduction stacks and lasts 2 seconds.
Cost
60/65/70/75/80 Mana
Range
0
His best ability lv it up on lvl 1 and max it first, it gives him great burst dmg, it shredes oponents armor and hp, i prefer to use full ad runes on him and because of his passive whis gives you bonus in true dmg as 10% off your attack damage 


Missile Barrage - Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores one missile every 12 seconds up to 7 missiles total. Every 4th missile will be a Big One, dealing extra damage.
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.2) (+0.3) area magic damage.

Corki stores one missile every 10.0 seconds up to 7 missiles at any given time.

Every 3rd missile will be a Big One, dealing 50% extra damage.
Cost
30/35/40 Mana Cost
Range
1225


Hextech Shrapnel Shells - Corki's basic attacks deal bonus true damage to minions, monsters, and champions.




Corki is a pure ad carry , it means not only you have a great ad dmg but you have + 10 % of it inb true dmg so this is the build i recomend for him


Doran's Blade
+80 Health
+10 Attack Damage


Passive: Basic attacks restore 5 Health on hit.






Boots of Speed

UNIQUE Passive - Enhanced Movement: +25 Movement Speed






Dagger
+12% Attack Speed










Berserker's Greaves


+20% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed




Vampiric Scepter

10 Attack Damage
+10% Life Steal
+








B. F. Sword

+45 Attack Damage










Cloak of Agility

+15% Critical Strike Chance











Pickaxe

+25 Attack Damage







Infinity Edge
+70 Attack Damage
+25% Critical Strike Chance


UNIQUE Passive: Critical strikes deal 250% damage instead of 200%.



The Bloodthirster
+70 Attack Damage
+12% Life Steal


Passive: Grants +1 Attack Damage and +0.2% Life Steal per stack (max +30 Attack Damage and +6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.



Blade of the Ruined King
+25 Attack Damage
+40% Attack Speed
+15% Life Steal


UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit.
UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown).



Phantom Dancer

+50% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed


UNIQUE Passive: Champion can move through units.



Guardian Angel
+50 Armor
+30 Magic Resist


UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).




Like i said it earlier every of this builds are not final you need to change your build according to gamer but as far as i am concern this is a perfect build for Corki but many of you will disagree and it is normal if you think you know a better build email me and i will post it


Caitlyn


One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.

Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.

''Go ahead, run. I'll give you a five minute head start.''
- Caitlyn, from her book 'Willing Apprehension'.


Piltover Peacemaker - Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
Revs the rifle for 1 second to fire a piercing shot dealing 20/60/100/140/180 (+1.3) physical damage. Deals 10% less damage to each subsequent target down to a minimum of 50%.
Cost
50/60/70/80/90 Mana
Range
1250

Very usefull ability , because of it range and because it dmg everything in front of her it is very usefull spell and it is great for herrasment oponents, she is one of the most dangerous oponents, max this ability first , always .



Yordle Snap Trap - Caitlyn sets a trap to find sneaky yordles. When sprung, the trap immobilizes the champion, reveals them for a short duration, and deals magic damage over 1.5 seconds.
Sets a trap that an enemy Champion can spring immobilizing and revealing them for a short duration. The trap deals 80/130/180/230/280 (+0.6) magic damage over 1.5 seconds, and lasts for 4 minutes. Only 3 traps may be active at once.
Cost
50 Mana
Range
800


 Very usafull ability i get it on lvl 2 but max it up last, its usefull in all times in the game, for example in laning phase place on in ther bush in hte river , caution against junglers or ganks from mid .


90 Caliber Net - Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
Fires a net dealing 80/130/180/230/280 (+0.8) magic damage and slowing an enemy by 50% for 1/1.25/1.5/1.75/2 second(s). Knocks Caitlyn back.
Cost
75 Mana
Range
950

Get it on lvl 3 and max it up as your 2nd ability , it is very good escape ability , you can jump back and slow your oponent or if you are chasing someone you can fire it i oposite directon and jump closely to your oponent , you can can also jump over some walls but not the ones that are higher than you.


Ace in the Hole - Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Takes a second to line up the perfect shot, firing a bullet at an enemy Champion dealing 250/475/700 (+2.0) physical damage at 2000/2500/3000 range. Other enemy Champions can intercept the bullet.
Cost
100 Mana
Range
2000/2500/3000


Like all uties it has the most dmg , good thing is it is not a skill shot , it is homecoming shot , so you need a target to shoot it, bad news is it can be blocked by another oponents so choose your target carefully . 



Headshot - Every few basic attacks, Caitlyn will fire a headshot dealing 150% damage to a champion or 250% damage to a minion.



 Her passive, it is a very good passive, it is on every 5-7 shot depends on lvl , u get 150 % dmg like it says very good for kills and for traping ganks  


Items  : 

Doran's Blade
+80 Health
+10 Attack Damage


Passive: Basic attacks restore 5 Health on hit.





Boots of Speed

UNIQUE Passive - Enhanced Movement: +25 Movement Speed






Dagger
+12% Attack Speed








Berserker's Greaves

+20% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed





Vampiric Scepter

+10 Attack Damage
+10% Life Steal





B. F. Sword

+45 Attack Damage







Cloak of Agility

+15% Critical Strike Chance







Pickaxe


+25 Attack Damage






Infinity Edge

+70 Attack Damage
+25% Critical Strike Chance


UNIQUE Passive: Critical strikes deal 250% damage instead of 200%




Brawler's Gloves

+8% Critical Strike Chance







Zeal

+18% Attack Speed
+10% Critical Strike Chance
+5% Movement Speed






Phantom Dancer

+50% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed


UNIQUE Passive: Champion can move through units.



The Bloodthirster

+70 Attack Damage
+12% Life Steal


Passive: Grants +1 Attack Damage and +0.2% Life Steal per stack (max +30 Attack Damage and +6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.



Bilgewater Cutlass

+25 Attack Damage
+12% Life Steal


UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).



Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+15% Life Steal


UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit.
UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown).