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уторак, 11. јун 2013.

Ezreal




Hi gamers, I play +League of Legends a lot so i decided to share a few tips and builds for the charracters in this game, thery may not be the best builds or tips but i use them , and my score od ovewr 2000 wins is somewhat good. If you have a better build or you think that these builds arrent that good , You can always email me xD

So for start i will share my build for Ezreal , its an attack damage carry (adc) build and i use it most of my games, every build needs to adjust the game, so if you dont have enough gold in gmae try to buy some items so you wont be useless to your team

so here it is

Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.

''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.


Mystic Shot - Ezreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.
Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+1.0) (+0.2) physical damage (applies on-hit effects).

Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Cost
28/31/34/37/40 Mana
Range
1150

Try to max it up first, it is very usefull , it cost a little mana, and if u first buy Tear of the goddes you cna always cast it and because of its range it gets wuite usefull in lane phase and because it reduces cooldowns of other abilities it is his most usefull ability

Essence Flux - Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions.
Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+0.8) magic damage. Allied champions hit by the wave have their Attack Speed increased by 20/25/30/35/40% for 5 seconds.
Cost
50/60/70/80/90 Mana
Range
1000
Try to max it up as 3rd, it is usefull if u need atack speed and it infilcts magic dmg


Arcane Shift - Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.
Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 (+0.75) magic damage.
Cost
90 Mana
Range
475

Try to max it up as 2nd spell , it is a great escape ability , and it is great in offense too 

Trueshot Barrage - Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 10% less damage to each unit it passes through).
Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+1.0) (+0.9) magic damage to each unit it passes through. However, it deals 10% less damage for each unit it hits (minimum 30%).
Cost
100 Mana
Range
20000

One of the best ulties in game, you can use it to help your team when teamfight starts or you can kill those oponents who try to escape


Remember all of Ezreals abilities are skillshots so you need to concetrate on where to use them, how etc, one of the best carries in game but also one of the hardest champs to play






Doran's Blade

+80 Health
+10 Attack Damage


Passive: Basic attacks restore 5 Health on hit.






Boots of Speed

UNIQUE Passive - Enhanced Movement: +25 Movement Speed

(Unique Passives with the same name don't stack.)








Tear of the Goddess
+250 Mana
+7 Mana Regen per 5 seconds


UNIQUE Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown).

(Unique Passives with the same name don't stack.)


                                             
Vampiric Scepter 
     +10 Attack Damage
+10% Life Steal  










Manamune
    +250 Mana
+20 Attack Damage
+7 Mana Regen per 5 seconds 


UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (3 second cooldown).

                             Transforms into Muramana at +750 Mana.




Sheen

+200 Mana
+25 Ability Power


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to base Attack Damage on hit (2 second cooldown).




Glacial Shroud
+300 Mana
+45 Armor


UNIQUE Passive: +10% Cooldown Reduction





Iceborn Gauntlet
     +30 Ability Power
+500 Mana
+70 Armor
+10% Cooldown Reduction 


UNIQUE Passive - Spellblade: After using an ability, the next basic attack (on hit) deals bonus physical damage equal to 125% of base Attack Damage to enemies near the target, and creates a field around the target for 2 seconds that slows enemy Movement Speed by 30% (2 second cooldown, half-sized field if ranged).






Bilgewater Cutlass
+25 Attack Damage
+12% Life Steal


UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).







Blade of the Ruined King
+25 Attack Damage
+40% Attack Speed
+15% Life Steal


UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit.
UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60  
                                                       second cooldown).                          


Berserker's Greaves

+20% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed







The Bloodthirster
+70 Attack Damage
+12% Life Steal


Passive: Grants +1 Attack Damage and +0.2% Life Steal per stack (max +30 Attack Damage and +6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.






Guardian Angel
+50 Armor
+30 Magic Resist


UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).





So thats about it , like I said earlier every one of this item needs to adjust wiht your game, the way the game is headed.

For example u can always buy something else if u dont have enough gold or u want to do a different kind of damage. Ezreal is a great ability power (ap) damage charracter also, so you can build it and as ap. soon i will post an ap build for him, but for now i will post adc builds

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